![]() ![]() You end up having a higher density of zeds on your screen compared to solo. Players watch their respective lanes and cover for each other if needed. However, in multiplayer, camping is very common. ![]() In later waves, this makes it impossible (or very difficult) to camp an area as a non-berserker. As you clear one lane, zeds approach from another. The maps in KF2 are designed so that zeds come from at least 2 directions wherever you are. One other aspect is that you don't really learn how to camp. Head health is multiplied by approximately 2.5x when there's 6 players so keep that in mind before trying to kill one solo. Solo is designed so even a medic shoot down FPs without spending all their ammo. If you just spray fire everywhere the FP/SC aren't the only ones going to enrage, your sharp will probably aggro you too.Īs other's have mentioned, you won't learn how to take down the big zeds in multiplayer. In regards to firebug you have to demonstrate control while playing online because they fuck with big zed takedowns if they get their toes all crispied with their hands waving in the air walking in random directions. Big zeds are not even remotely a problem since they hit like wet paper. For example if you were grinding in normal endless for hours you're not going to learn very well for standard survival games on higher difficulties. It also depends on what difficulty you're doing. ![]() I feel like medic in particular is the big team-oriented one, I always feel awkward playing them alone even with a proper skill loadout for combat just because they're tanky and that's their one talent (EDIT: in solo). The only aspects you would be missing are multiplayer-oriented stuff such as healing teammates, sharing dosh, buffed zed stats (unless you're using fakeplayers) and class role disciplines (how to work together in a team). ![]()
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